amazon wants to turn your living room into a holodeck: star trek-style tech can project images onto walls
According to the patent application, the business giant is working on projectors and sensors that can transform rooms.
The device can turn walls and even furniture into a virtual display when the sensor can track the user\'s movement.
The first patent found by Forbes is described as: a room equipped with computer projection and imaging systems, capable of displaying images on various objects in the room, to facilitate user interaction with images and/or objects.
According to Forbes, the disastrous Fire phone was eventually scrapped, initially because it had more augmented reality capabilities.
The move will allow Amazon to compete with Microsoft, which will release the first version of its HoloLens headset next year, while Magic Leap is a secret startup backed by companies such as Google, an AR headset is also being developed.
Companies like facebook initially focused on virtual reality, which completely surrounded users in the virtual world.
Microsoft has previously revealed a plan for a Microsoft research project called \"smart rooms\" called RoomAlive, which uses a camera system to project images and animations onto the wall to allow users to interact with virtual objects
It can draw out the geometry of the room in a few minutes and provide an immersive holographic deck-
Like experience, such as shooting at small animals that stand out on the wall, or launching \"missiles\" that enter to avoid.
The projection mapping center at Microsoft\'s Redmond campus in Washington is developing RoomAlive.
Prototype technology can turn any room into an augmented reality experience.
This includes games where \"players\" in the game have to dodge and weave from the upcoming flame, or attack enemies running along the walls.
A Microsoft project called RoomAlive at Redmond campus in Washington allows players to create a virtual environment in their living room (shown).
A system of six cameras projects images onto walls and surfaces.
Example games include games where players have to dodge \"missiles\" technology, a successor to a previous research project called IllumiRoom, which is basically very similar, but more primitive, limited
RoomAlive uses six Kinect sensors to track the movement of players in the room.
At the same time, the camera unit, known as procam, uses a wide-field projector, a Kinect sensor, and a computer to display images on the wall.
This process is called projection mapping, which can map light to any surface and create virtual images without regard to any object such as a sofa or table.
The entire room can be mapped using six such programs, and virtual images can be placed on each object.
Another feature of RoomAlive is that it does not need to be individually customized for projection based on a specific room.
Instead, designers can create games independently of the rooms where the content is displayed.
When the content is displayed in a real way
Time, it can adapt to the changing objects in the room.
An example shown is that it can create dynamic environments such as rivers and falling water that move objects in a room.
In another example, the player fights an enemy that appears on the wall and even controls the virtual characters around the enemy.
While this is just a prototype at the moment, Star Trek and holographic deck enthusiasts are hoping to release it publicly in the future.